AudioKit 4.6 no sound

General Tech Bugs & Fixes 2 years ago

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Posted on 31 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.

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manpreet Tuteehub forum best answer Best Answer 2 years ago

 

I've been developing an iOS app the last year with AudioKit-4.0.4. Now that I have the app working I thought it was time to update my AudioKit library to a newer version.

I have downloaded AudioKit-4.6 and merely swapped out the older "AudioKit For iOS.xcodeproj" in my XCode project with the new version. Everything built just fine, except for AudioKit.start() now has to be wrapped with a "try". No other changes were needed to get a successful build.

But now my app does not produce any sound.

Here is my code for starting AudioKit:

AKSettings.audioInputEnabled = true
mix = AKMixer()

AKSettings.playbackWhileMuted = true
AudioKit.output = mix

do {
    try AudioKit.start()
    print("----- AudioKit Started -----")
} catch {
    print("Error AudioKit.start")
}

do {
    try AKSettings.setSession(category: AKSettings.SessionCategory.playback, with: AVAudioSession.CategoryOptions.mixWithOthers)
} catch {
    print("Error setSession mixWithOthers")
}

In addition to no audio, I am seeing these repeated messages in the console log:

----- AudioKit Started -----
2019-04-08 15:03:45.709359-0700 HarmonicChimes[2708:2212995] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)
2019-04-08 15:03:45.711236-0700 HarmonicChimes[2708:2212995] [avas] AVAudioSessionPortImpl.mm:56:ValidateRequiredFields: Unknown selected data source for Port Speaker (type: Speaker)

These AV messages show on my iOS 12 device but not iOS 11 and older. Some googling on the net indicates these AV messages are Apple's problem, not AudioKit, but I was not seeing them when running with AudioKit 4.0.4.

The no sound problem is a show stopper! I have searched for "AudioKit no sound" but not found anything that makes sense.

It would appear that 4.6 is not just a simple plug-in replacement for 4.0? Is there a new AudioKit api to get the sound started? My app's plist and capabilities are set to allow for background operation, could that have something to do with this?

(I am using XCode 10.1, macOS 10.13.6, and iOS 12.)

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