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General Tech Bugs & Fixes 2 years ago
Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
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I am working on a virtual reality application in unity 2018 using SteamVR version 2.0 the headset that I am using is HTC Vive. My problem is that I want to make a specific object disappear if it is grabbed either by left or right controller. I'm using Interactable and Throwable from the SteamVR scripts on the intended object. The logic is the following:
if (objectIsGrabbed) { objectName.gameObject.SetActive(false); }
Thanks
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