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General Tech Bugs & Fixes 2 years ago
Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
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I am using WebRTC for developing one of my applications. There is no clarity on whether WebRTC natively supports adaptive bitrate streaming of video packets? Does VP8 / VP9 have adaptive bitrate encoding support? Is bitrate_controller WebRTC's implementation of ABR?
Can anyone please throw more light on this? I find no conclusive evidence that WebRTC natively supports Adaptive streaming for Video.
Based on the WebRTC documentation found on this website: https://hpbn.co/webrtc/#audio-opus-and-video-vp8-bitrates I found this:
When requesting audio and video from the browser, pay careful attention to the size and quality of the streams. While the hardware may be capable of capturing HD quality streams, the CPU and bandwidth must be able to keep up! Current WebRTC implementations use Opus and VP8 codecs: The Opus codec is used for audio and supports constant and variable bitrate encoding and requires 6–510 Kbit/s of bandwidth. The goodnews is that the codec can switch seamlessly and adapt to variablebandwidth. The VP8 codec used for video encoding also requires 100–2,000+ Kbit/s of bandwidth, and the bitrate depends on the quality of the streams: 720p at 30 FPS: 1.0~2.0 Mbps 360p at 30 FPS: 0.5~1.0 Mbps 180p at 30 FPS: 0.1~0.5 Mbps As a result, a single-party HD call can require up to 2.5+ Mbps of network bandwidth. Add a few more peers, and the quality must drop to account for the extra bandwidth and CPU, GPU, and memory processing requirements.
When requesting audio and video from the browser, pay careful attention to the size and quality of the streams. While the hardware may be capable of capturing HD quality streams, the CPU and bandwidth must be able to keep up! Current WebRTC implementations use Opus and VP8 codecs:
As a result, a single-party HD call can require up to 2.5+ Mbps of network bandwidth. Add a few more peers, and the quality must drop to account for the extra bandwidth and CPU, GPU, and memory processing requirements.
So as far as I understand it, both codec will adapt the audio and video stream to the available bandwidth. Hope this helps.
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