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I want to get the tag from another gameObject. I have to use it somewhere in another tag comparison method, how can I get tag in an object?. Currently I am getting the following error:
Error: cannot implicitly convert type string to unityEngine.GameObject
Internal GameObject Temp;
//level 5: show mud chunk in excavator handif(this.gameObject.CompareTag("ExcavatorHand")){if(col.gameObject.CompareTag("baselayer")){Temp= col.gameObject.name;//here i am getting itDebug.Log("temp: "+Temp);this.transform.GetChild(5).gameObject.SetActive(true);this.transform.GetChild(5).GetComponent<Rigidbody>().isKinematic =true;this.gameObject.transform.GetChild(0).gameObject.SetActive(true);}}//level 5: drop mud chunk in the cubeif(this.gameObject.CompareTag("mudinhand")){if(col.gameObject.CompareTag("cube1")){this.gameObject.GetComponent<Rigidbody>().isKinematic =false;ExcavatorAttatchments.Instance.hand.GetComponent<BoxCollider>().isTrigger =false;this.gameObject.GetComponent<BoxCollider>().isTrigger =false;this.gameObject.GetComponent<Rigidbody>().useGravity =true;this.transform.parent = col.transform;Temp.gameObject.GetComponent<BoxCollider>().enabled =false;//here i have to use againTemp.gameObject.GetComponent<MeshRenderer>().enabled =false;//here i have to use againTemp.gameObject.GetComponent().next.GetComponent<BoxCollider>().enabled=true;//here i have to use againTemp.gameObject.GetComponent().next.GetComponent<MeshRenderer>().
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manpreet
Best Answer
3 years ago
I want to get the tag from another gameObject. I have to use it somewhere in another tag comparison method, how can I get tag in an object?. Currently I am getting the following error:
Internal GameObject Temp;