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General Tech Bugs & Fixes 2 years ago
Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
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I want to get the tag from another gameObject. I have to use it somewhere in another tag comparison method, how can I get tag in an object?. Currently I am getting the following error:
Error: cannot implicitly convert type string to unityEngine.GameObject
Internal GameObject Temp;
//level 5: show mud chunk in excavator hand if(this.gameObject.CompareTag ("ExcavatorHand")){ if(col.gameObject.CompareTag ("baselayer")){ Temp = col.gameObject.name; //here i am getting it Debug.Log ("temp: "+Temp); this.transform.GetChild (5).gameObject.SetActive (true); this.transform.GetChild (5).GetComponent <Rigidbody>().isKinematic = true; this.gameObject.transform.GetChild(0).gameObject.SetActive (true); } } //level 5: drop mud chunk in the cube if(this.gameObject.CompareTag ("mudinhand")){ if(col.gameObject.CompareTag ("cube1")) { this.gameObject.GetComponent <Rigidbody>().isKinematic = false; ExcavatorAttatchments.Instance.hand.GetComponent <BoxCollider>().isTrigger = false; this.gameObject.GetComponent <BoxCollider>().isTrigger = false; this.gameObject.GetComponent <Rigidbody>().useGravity = true; this.transform.parent = col.transform; Temp.gameObject.GetComponent <BoxCollider>().enabled = false; //here i have to use again Temp.gameObject.GetComponent <MeshRenderer>().enabled = false; //here i have to use again Temp.gameObject.GetComponent ().next.GetComponent<BoxCollider> ().enabled=true; //here i have to use again Temp.gameObject.GetComponent ().next.GetComponent<MeshRenderer> (). REPLY 0 views 0 likes 0 shares Facebook Twitter Linked In WhatsApp
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