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Take A QuizGeneral Tech Bugs & Fixes 2 years ago
Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
manpreet
2 years ago
Aiden,
1. Modify your build.gradle dependency as
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.google.android.exoplayer:exoplayer:2.8.4'
//implementation(name: 'audio360-exo28', ext:'aar')
implementation project(":audio360-exo28")
}
2. Download Audio-360 and add it as new library module.
https://s3.amazonaws.com/fb360-spatial-workstation/RenderingEngine/1.6.0/Audio360_SDK_1.6.0-3f1ecee14.zip
In your Android Studio project window, go to File ‣ New ‣ New Module..
Select Import .JAR/.AAR Package from the grid of options and select Next
Load the relevant Audio360 ExoPlayer library (audio360-exo28.aar) from Audio360/Android-Java/ into the File na
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manpreet
Best Answer
2 years ago
I am trying to build my unity VR application for Android. However I receive errors every single time, I have changed the gradle version and the source code paths, to no avail. The errors seem to come from a failure to compile a native video player from https://github.com/google/ExoPlayer which I am leveraging in my application, which comes pre-packaged in the Oculus SDK.
The line where there are build issues comes from this at the first line using implementation