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General Tech Bugs & Fixes 2 years ago
Posted on 30 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
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I know that WebRTC was designed for browsers, but is it possible to use WebRTC libraries on mobile applications directly?
WebRTC
Thanks!
As of May 14 here is an android project using WebRTC that works nicely.
I translated that entire android project to Objective-C for iOS and got WebRTC working in iOS too but I'm having trouble on iPhone 4 and 4s. Just works in iPhone 5 and 5s.
Objective-C
I think the problem is the performance. When I make a videocall with the webrtc libraries it takes about 140% of the CPU on an iPhone 5, which I guess that's a lot of resources and the iPhone 4s can't handle it.
Edited
After struggling with the video connection (always disconnected after 10 seconds) I finally got WebRTC working on iPhone 4s, all you have to do is set the right constraints when creating the local videoSource capturing object:
NSString *_width = @"320"; NSString *_height = @"180"; NSString *_maxFrameRate = @"10"; RTCMediaConstraints *videoConstraints = [[RTCMediaConstraints alloc] initWithMandatoryConstraints:@[[[RTCPair alloc] initWithKey:@"maxHeight" value:_height], [[RTCPair alloc] initWithKey:@"maxWidth" value:_width], [[RTCPair alloc] initWithKey:@"maxFrameRate" value:_maxFrameRate]] optionalConstraints:@[[[RTCPair alloc] initWithKey:@"googCpuOveruseDetection" value:@"true"], [[RTCPair alloc] initWithKey:@"googCpuLimitedResolution" value:@"true"]]]; RTCVideoSource *videoSource = [factory videoSourceWithCapturer:capturer constraints:videoConstraints]; RTCMediaStream *lms = [factory mediaStreamWithLabel:@"ARDAMS"]; [lms addVideoTrack:[factory videoTrackWithID:@"ARDAMSv0" source:videoSource]];
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