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General Tech Bugs & Fixes 2 years ago
Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
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So im looking to build a chat app that will allow video, audio and text. I spent some time researching into Websockets and WebRTC to decide which to use. Since there are plenty video and audio apps with WebRTC, this sounds like a reasonable choice, but are there other things I should consider? Feel free to share your thoughts.
Things like:
Due to being new WebRTC is available only on some browsers, while websockets seems to be in more browsers.
Scalability - Websockets uses a server for session and WebRTC seems to be p2p
Multiplexing/multiple chatrooms - Used in Google+ Hangouts, and im still viewing demo apps on how to implement
Server - Websockets needs RedisSessionStore or RabbitMQ to scale across multiple machines
webRTC or websockets? Why not use both.
When building a video/audio/text chat, webRTC is definitely a good choice since it uses peer to peer technology and once the connection is up and running, you do not need to pass the communication via a server (unless using TURN).
When setting up the webRTC communication you have to involve some sort of signaling mechanism. Websockets could be a good choice here, but webRTC is the way to go for the video/audio/text info. Chat rooms is accomplished in the signaling.
But, as you mention, not every browser supports webRTC, so websockets can sometimes be a good fallback for those browsers.
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