Unity Array of Struct : When setting a variable of one of the array subscripts, it sets it for all of them

General Tech Learning Aids/Tools 3 years ago

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manpreet Tuteehub forum best answer Best Answer 3 years ago

 

This is my struct that I have created.

public struct Bar
{

    private static float deltaTime = 1.0f;
    private static bool AutoRun = false;
    private static bool AutoRunBought = false;
    private static bool Start = false;


    // DELTA TIME
    public float GetDeltaTime()
    {
        return deltaTime;
    }
    public void SetDeltaTime(float _dt)
    {
        deltaTime = _dt;
    }
    public void IncrementDeltaTime(float _deltaIn)
    {
        deltaTime += _deltaIn;
    }
    public void DecrementDeltaTime(float _deltaIn)
    {
        deltaTime -= _deltaIn;
    }

    // AUTO RUN
    public bool GetAutoRun()
    {
        return AutoRun;
    }
    public void SetAutoRun(bool _autoBought)
    {
        AutoRunBought = _autoBought;
    }
    public bool GetAutoRunBought()
    {
        return AutoRun;
    }
    public void SetAutoRunBought(bool _autoBought)
    {
        AutoRunBought = _autoBought;
    }

    // START
    public bool GetStart()
    {
        return Start;
    }
    public void SetStart(bool _start)
    {
        Start = _start;
    }
}

In my other class I create an instance of that by calling

scr_Globals.Bar[] myBars = new scr_Globals.Bar[2];

in my Update I am doing

if (myBars[0].GetAutoRun() == true) 
    {
        myBars[0].IncrementDeltaTime (incrementBar1);
        if (myBars[0].GetDeltaTime () > 40.0f) {
            myBars[0].SetDeltaTime (1.0f);
            globals.IncrementTotalMoney(1.0f);
        } 
    }
    else 
    {
        if (myBars[0].GetStart() == 
                                                
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