Can I use pre processor directives in Unity to differentiate debug and release mode

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_x000D_ _x000D_ I want to create a level-based game with Unity. Let's assume you unlock the next level after finishing the previous one. Maybe some levels are locked until you find some items. How would you test specific parts of your game? Let's say world 3 level 8 contains a part with a cave where the player has to jump over multiple obstacles. How would you test this cave scenario over and over again without restarting the level? I don't mean testing your application with Unit tests. Maybe you want to try out a specific mechanic and a specific spot in a specific level fits best for your tests. Of course, you could prepare a save game or add some cheat code like "press + to skip this level" but I think the cheat code would be the worst idea because you would have to remove all these lines before releasing your game (and on each next release). When developing with C# and Visual Studio it's possible to add preprocessor-directives. Does something similar exist for game development, especially for Unity?

Posted on 16 Aug 2022, this text provides information on Web Development related to Web Technologies. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.

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