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LoginWeb Technologies Web Development 3 years ago
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manpreet
Best Answer
3 years ago
_x000D_ I'm not sure if Unity can do that, but you can work around it. Make a width and height variable, then expose them to the editor - either by making them public or by [SerializeField] attribute, and then edit them in the inspector while the editor is running the game. Use those variables for your x and y values in createMap(). Then you'd just have to add a section like this in Update(), to generate a new map on left click: if (Input.GetMouseButtonDown(0)) { // call generate map here } Check out this tutorial, too: https://unity3d.com/learn/tutorials/projects/procedural-cave-generation-tutorial/cellular-automata