3D theory before graphics APIs? [closed]

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manpreet Tuteehub forum best answer Best Answer 3 years ago

I'm a software engineer and I'm hoping to move my career towards game development. I'm reading a book right now on 2D using C++/DirectX. When I get into 3D I know I want to do it correctly. For example, I know nothing about 3d space. So if I learn only an API I might know it but I don't know if I can develop an interractive mini 3d world with it. I wouldn't call myself successful just having a rotating crate with the latest shaders etc. My math skills are up to trig/linear algebra and still in college. I know more math is to come. Should I be reading on 3D theory books before picking up on OpenGL/Direct3D, or any other suggestions? I just know an API isn't going to teach 3D game development and don't want to be lost afterward. I'm very book-oriented so that's fine if there's suggestions there too. Thoughts are welcome. Thanks!

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