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General Tech Bugs & Fixes 2 years ago
Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
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I'm working in Unity and trying to read a Json data with LitJson. It works fine when I read the tournamentCode data but I don't get to read the "desc"{"en": "" } data. Can anybody help me?
LitJson
tournamentCode
"desc"{"en": "" }
This is the Json data:
{ "data": { "server_time": 1554749832667, "leaderboardEnrollment": { "score": 12, "data": { "nickname": "" }, "createdAt": 1554476229071, "updatedAt": 1554476302054, "tCode": "T8", "tRank": 1, "tClaimedAt": 0, "tNotifiedAt": 0 }, "versionId": 2, "tournamentTimetable": { "tRegistrationStart": 1554475800000, "tState": "COMPLETE", "tPlayEnd": 1554479100000, "tRegistrationEnd": 1554477300000, "tPlayStart": 1554475800000 }, "tournamentConfigs": [ { "tournamentCode": "T8", "description": { "name": { "en": "TORNEO8" }, "desc": { "en": "" } }, "customJson": {}, "payoutRules": [], "entryFee": {} } ], "enrolled": true }, "status": 200 }
And this is my code:
public class BC_TData : MonoBehaviour { public GameObject Button_Template; public string escena = "08_MenuInicio"; private string ScorePlayerCH; private BrainCloudWrapper _bc; private readonly List<BC_PlayerInfo> lblist = new List<BC_PlayerInfo>(); private readonly List<BC_PlayerInfo> tlist = new List<BC_PlayerInfo>(); private readonly List<BC_PlayerInfo> dlist = new List<BC_PlayerInfo>(); private int versionId = 2; public Text TituloTorneo; public Text FechaComienzoPartida; public Text FechaFinalizacionPartida; public Text FechaComienzoUnirse; public Text FechaFinalizacionUnirse; public Text DescripcionTorneo; public Text UnidoTorneo; public GameObject ventana1 REPLY 0 views 0 likes 0 shares Facebook Twitter Linked In WhatsApp
I recommend using Unity's built-in solution to JSON, JsonUtility.FromJson() and it will autofill the following class scheme(from http://json2csharp.com/#), which should be easier to handle and not require an external library. Of course, this is an alternative, perhaps you may prefer to keep using LitJson, this should read "desc": "en". to implement this you would use...
public class JsonHelper : MonoBehaviour { public RootObject jsonToRootObject; //access this with your for/foreach loops void start(){ jsonToRootObject = JsonUtility.FromJson<RootObject>(place your json string here); } } [Serializable] public class Data2 { public string nickname; } [Serializable] public class LeaderboardEnrollment { public int score; public Data2 data; public long createdAt; public long updatedAt; public string tCode; public int tRank; public int tClaimedAt; public int tNotifiedAt; } [Serializable] public class TournamentTimetable { public long tRegistrationStart; public string tState; public long tPlayEnd; public long tRegistrationEnd; public long tPlayStart; } [Serializable] public class Name { public string en; } [Serializable] public class Desc { public string en; } [Serializable] public class Description { public Name name; public Desc desc; } [Serializable] public class CustomJson { } [Serializable] public class EntryFee { } [Serializable] public class TournamentConfig { public string tournamentCode; public Description description; public CustomJson customJson; public List<object> payoutRules; public EntryFee entryFee; } [Serializable] public class Data { public long server_time; public LeaderboardEnrollment leaderboardEnrollment; public int versionId; public TournamentTimetable tournamentTimetable; public List<TournamentConfig> tournamentConfigs; public bool enrolled; } [ REPLY 0 views 0 likes 0 shares Facebook Twitter Linked In WhatsApp
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