MRTK RC1 Touch event from every angle of a cube

General Tech Bugs & Fixes 2 years ago

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Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.

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manpreet Tuteehub forum best answer Best Answer 2 years ago

I tried to make touch event from every angle of a cube, but I can't make NearInteractionTouchable to cover whole cube. It is just cover half of my cube box collider.

https://gph.is/g/aXMVxOZ

I tried the touch sample from example scene, and it triggered touch event from any angle of the collider.

https://gph.is/g/EJ0xlNZ

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manpreet 2 years ago

 

This is current status of the kit, might be change in the future.

Thanks for Julia at HoloDeveloper Slack on giving current status / detail of Near Interaction Touchable script.

Here they are:

1) how can I make my cube touch-able from all sides

2) how can I get the near interaction touchable to cover the entire face of a cube

Answer:

for 1) currently nearinteractiontouchable will just dispatch to a surface, so to make a cube touchable from 6 sides you would need to add 6 nearinteractiontouchables, one for each side of the cube.

for 2) it sounds like your configuration is wrong.

 

From me on number 2, it was my wrong config, I was trying different number of Local Center, Up, Forward and Bounds number.

For those who has another thought or case that similar to this one, please make comment or add your own solution.

Thank You


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