How to arrange the order of instantiated prefab under a parent in unity?

General Tech Bugs & Fixes 2 years ago

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Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.

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manpreet Tuteehub forum best answer Best Answer 2 years ago

 

Trying to List a number b.com/tag/files">files according to extension *.json. Instantiating the prefab under a parent but it wont come in an order.Is there a way to refresh the list or arrange them according in an ascending order way.Aim is to Load and delete the b.com/tag/files">files.How to arrange the b.com/tag/files">files 1,2,3,4,5...and if there are 10 b.com/tag/files">files the last saved file should come down there in the 10 th place under a parent?

Dictionary<int, Button> BtnList = new Dictionary<int, Button>();
public static FileInfo[] info;
GameObject lisobj;

public void ListMap()
{

    panellist.SetActive(true);
    string mainpath = Application.persistentDataPath;
    DirectoryInfo b.com/tag/dir">dir = new DirectoryInfo(mainpath);



    info = b.com/tag/dir">dir.GetFiles("*.json");


    for(int i = 1;i<=info.Length;i++)
    {
           lisobj = Instantiate(prefabpanellist);
        lisobj.transform.SetParent(Parentcontent);

            number.text = i.ToString();
            mapnamedb.text =info[i-1].Name;

        var button = lisobj.GetComponentInChildren<Button>();
        BtnList.Add(i,button);



    }
    lisobj.transform.SetParent(Parentcontent);

    Dictionary<int, Button>.ValueCollection values = BtnList.Values;

    foreach (Button btn in values)
    {

        btn.onClick.AddListener(() => Deleteinformation());


    }

}

public void Deleteinformation()
{
    var b= UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.GetComponent<Button>();


    var mykey=BtnList.FirstOrDefault(x=>x.Value==b).Key;
    Debug.Log("Items are" + mykey);

    string mainpath = Application.persistentDataPath;
    Debug.Log("Name is " + info[mykey - 1].
                                                
                                                
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