need help on Unity: parameter doesn't exist in current Construct Context

General Tech Bugs & Fixes 2 years ago

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Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.

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manpreet Tuteehub forum best answer Best Answer 2 years ago

 

I was going to practice how to create Inventory, but it seems it won't read the parameter from the other script. I'm working on my training based on my tutorial, here's how the code goes:

public class ItemCatalogue : MonoBehaviour 
{
    public Items[] AvailableItems;
    public Text DisplayArray;

    public void GetItem() 
    {
       Items item = AvailableItems[Random.Range(0, AvailableItems.Length)];
        InventoryCatalogue.Instance.AddMaterialToCatalogue(new ItemStack(FoodMaterial, amount));//weird, the parameter doesn't exist
        DisplayArray.text = item.name;
    }

    // Use this for initialization
    void Start () 
    {

    }

    // Update is called once per frame
    void Update () 
    {
    }
}

And here's the other script:

[System.Serializable]
public class ItemStack
{
    public Items FoodMaterial;
    public int amount;

    public ItemStack(Items FoodMaterial, int amount) //here's the parameter
    {
        this.FoodMaterial = FoodMaterial;
        this.amount = amount;
    }
}

i didn't expect anything because i haven't finished the tutorial. anybody know why?

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manpreet 2 years ago

 

well in

InventoryCatalogue.Instance.AddMaterialToCatalogue(new ItemStack(FoodMaterial, amount));

you call

new ItemStack(FoodMaterial, amount)

with the parameters FoodMaterial, amount but your ItemCatalogue class nor the method GetItemcontains any variables/fields/properties with those names.

You rather have to pass some values in there like e.g.

// I don't know what you want to pass in as amount
new ItemStack(item, 1)

so

Items item = AvailableItems[Random.Range(0, AvailableItems.Length)];
InventoryCatalogue.Instance.AddMaterialToCatalogue(new ItemStack(item, 1));

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