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General Tech Bugs & Fixes 2 years ago
Posted on 16 Aug 2022, this text provides information on Bugs & Fixes related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
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I was going to practice how to create Inventory, but it seems it won't read the parameter from the other script. I'm working on my training based on my tutorial, here's how the code goes:
public class ItemCatalogue : MonoBehaviour { public Items[] AvailableItems; public Text DisplayArray; public void GetItem() { Items item = AvailableItems[Random.Range(0, AvailableItems.Length)]; InventoryCatalogue.Instance.AddMaterialToCatalogue(new ItemStack(FoodMaterial, amount));//weird, the parameter doesn't exist DisplayArray.text = item.name; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
And here's the other script:
[System.Serializable] public class ItemStack { public Items FoodMaterial; public int amount; public ItemStack(Items FoodMaterial, int amount) //here's the parameter { this.FoodMaterial = FoodMaterial; this.amount = amount; } }
i didn't expect anything because i haven't finished the tutorial. anybody know why?
well in
InventoryCatalogue.Instance.AddMaterialToCatalogue(new ItemStack(FoodMaterial, amount));
you call
new ItemStack(FoodMaterial, amount)
with the parameters FoodMaterial, amount but your ItemCatalogue class nor the method GetItemcontains any variables/fields/properties with those names.
FoodMaterial, amount
ItemCatalogue
GetItem
You rather have to pass some values in there like e.g.
// I don't know what you want to pass in as amount new ItemStack(item, 1)
so
Items item = AvailableItems[Random.Range(0, AvailableItems.Length)]; InventoryCatalogue.Instance.AddMaterialToCatalogue(new ItemStack(item, 1));
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