Active glasses 3d technology on multiple screens

General Tech Technology & Software 2 years ago

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Posted on 16 Aug 2022, this text provides information on Technology & Software related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.

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manpreet Tuteehub forum best answer Best Answer 2 years ago

I'm developing some kind of software that displays a 3d view-port. I've just tested it on a 3d Sony Bravia screen and it works (using side-by-side 3d display) and looks amazing.

I'm looking for a way to use a multi-screen setup with two or three screens that will each show a different 3d image using the same method.

The problem as I see it is that the TVs send a sync signal to the user's active glasses, and are not necessarily synced between them.

Is there a way to sync the TVs ? is it even necessary ?

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manpreet 2 years ago

 

You can do this but it will require you creating custom cables for your TVs.

You only need one emitter to control the shutter glasses and that feeds back into your graphics card, not the TV. It's the graphics card that's in control here.

The vertical sync signal from one of the the graphics card outputs will need to be split and then that fed into each monitor instead of the vertical sync signal from its own output. The simplest way to do this would be to build a box that has 2 (or 3) inputs and 2 (or 3) outputs. The VSYNC from the master would be wired to all outputs, the VSYNC from the others simply not used.

Then plug the outputs from your graphics cards into the inputs of the box and the outputs of the box into your monitors.

As long as both outputs are synchronised at the computer then the displays should be synchronised.

I know this will work as we did this across multiple PCs when I was working for a company that did realtime 3D graphics back in 2000.


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