Embark on a journey of knowledge! Take the quiz and earn valuable credits.
Take A QuizChallenge yourself and boost your learning! Start the quiz now to earn credits.
Take A QuizUnlock your potential! Begin the quiz, answer questions, and accumulate credits along the way.
Take A QuizKindly log in to use this feature. We’ll take you to the login page automatically.
LoginGeneral Tech Technology & Software 3 years ago
User submissions are the sole responsibility of contributors, with TuteeHUB disclaiming liability for accuracy, copyrights, or consequences of use; content is for informational purposes only and not professional advice.
No matter what stage you're at in your education or career, TuteeHUB will help you reach the next level that you're aiming for. Simply,Choose a subject/topic and get started in self-paced practice sessions to improve your knowledge and scores.
Kindly log in to use this feature. We’ll take you to the login page automatically.
Login
Ready to take your education and career to the next level? Register today and join our growing community of learners and professionals.
Your experience on this site will be improved by allowing cookies. Read Cookie Policy
Your experience on this site will be improved by allowing cookies. Read Cookie Policy
manpreet
Best Answer
3 years ago
I was thinking about making a 2D MMO which I would in the long run support on various plattforms like desktop, mac, browser, android and ios.
The server will be c++/linux based and the first client would go in the browser. So I have done some research and found that webgl and flash 11 support hardware accelerated rendering, I saw some other things like normal HTML5 painting.
So my question is, which technology should I use for such a project? My main goal would be that the users have a hassle free experience using what there hardware can give them with hardware acceleration. And the client should work on the most basic out-of-the-box pc's that any casual pc or mac user has. And another criteria would be that it should be developer friendly. I've messed with webgl abit for example and that would require writing a engine from scratch - which is acceptable but not preferred. Also, in case of non-actionscript, which kind language is most prefered in terms of speed and flexability. I'm not to fond of javascript due to the garbage collector but have learned to work around it.
Thank you for you time.