Which graphics technology does Qt uses to render its custom UI?

General Tech Technology & Software 2 years ago

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Posted on 16 Aug 2022, this text provides information on Technology & Software related to General Tech. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.

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manpreet Tuteehub forum best answer Best Answer 2 years ago

I inspected the Qt GUI interfaces using window spy tools and I know that it does not use windows common controls or any custom window class to create its UI elements and animation effects. I asked before here about developing a custom GUI framework using GDI/GDI+ but most people responded against these technologies, so the question remains which graphics technology Qt or any other equivalent appropriator system uses to render their UI?

I am aware of DirectX/OpenGL but isn't it overkill for simple requirements? If the answer is going to be one of the above then again I wonder how one could implement robust font rendering and vector graphics solutions with these polygon rendering technology? the full featured text editor is another huge challenge.

Also there already exists solutions based on directx/opengl like MyGUI and CEGUI but I think they look ugly and nowhere near how

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manpreet 2 years ago

First things first, Qt-5 introduced a new rendering model, which can (but is not required to) use OpenGL for rendering the UI elements. The upshot of this is, that one can truly mix custom OpenGL rendering with Qt widgets. The downside is, that some kind of OpenGL support is required, which not all systems have.

So Qt also has these two other drawing systems: Native, which will use the hosts systems native graphics primitives (GDI, CoreGraphics, X11/XRender) and raster which does a complete rasterization of a whole window into pixel buffers, where then only those are blitted over to the underlying graphics system. raster is the slowest of the graphics backends, but it gives consistent results for all plattforms and target systems. Hence raster is usually used for programs where consistent appearance is strictly required


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